
This map is all about that one sequence of jumps. The journey up to the exit switch is a beautifully constructed demonstration of structure, similar to the final jump of “The Death of Suspense”. Operating almost as a prelude to that section, the first half of the map is an accomplished display of close and intricate gameplay, built around the gauss/drone combination and a measured use of mines.
Overall, this map is a great example of form and mechanics, without the need for compromise over gameplay or more importantly, fun. — kiaora

All of us should follow his advice.
Carefully choose our tools. With delicateness to develop our small relic.
Because every one of them should be like a little diamond.
Putting our best to do something memorable, noteworthy.
As an example we can take this map.
Thanks for showing us the way. — zoasBE

Experienced mappers are capable of making great maps, but few are those who are able to pick up an already amazing map and improve upon it.
Here, Sen has done this to perfection.
All of this map- the bottom, the top, the additional challenge, and the multiple paths to take— everything is perfect, and works in harmony with one another.
Everyone should make time to play this. — zoasBE

Discovering the true meaning of the word firewall was one of my great linguistic disappointments: this should be something evil warlocks use to defend impregnable castles, not a dull security measure. Thankfully, -LordOfPeanuts- takes the same view and has rescued the term from computational obscurity and applied it to his one-of-a-kind laser-driven extravaganza.
There’s more to Firewall than this dizzying laser setup, however: the genius here lies in the way you can navigate through the map’s industrial surroundings at your own pace as long as you keep moving, making it an ideal challenge for beginners and experts alike. — Seneschal